

Playing with friends is a lot of fun, above all due to the possibility of using skills and weapons that allow you to take on a specific role and, for example, provide shields or health to allies. In fact, the game supports cooperative and competitive modes, which present important qualitative fluctuations. The most skilled, in fact, will be marked with a more or less evident crown on their head, so that they can show it off online. One of the factors that most convinced us of Arcadegeddon is his progression system thanks to which luck only plays a marginal role in the success of a run. An atypical rogueliteĪlso the gameplay of the Illfonic title is overwhelmingly arcade and this can only be a virtue: between double jumps, slides, special powers and a very varied arsenal, the player can indulge himself as he sees fit and advance from phase to phase, building a different build each time. On balance, it is a trivial gimmick designed to simplify the creative process which, alternatively, would have required the creation of multiple versions of the same enemies for each level of challenge. Regardless of which of the eligible candidates you are facing, they will always get back on their feet after the first defeat and will come back stronger than before.

Arcadegeddon is fun as hell to play when you are playing but it repeats itself too much to be a repeat gaming experience.While the boss ‘unlock’ mechanic feels good and challenging, as it spurs the player to do their best to enter the fight as soon as possible, we didn’t like the way the difficulty of the last two enemies is artificially pumped up. The potential is there, the ideas are sound but atm it’s very hard to get too deep or serious on the game. I never do massive runs as levels take a long time and group that with locations looping around and you have a bit of a nightmare going on. Now as good as the combat is, the core gameplay loop is repetitive, slow, and very grinding. Difficulty can also be increased further by buying it from the waypoint area. Opening chests and picking up coins and loot is rewarding as it makes a big deal of it, has the loot swirl around you as it enters you (phrasing), runs last until you quit or you die, every level will give a performance breakdown and increase the difficulty by one. Gunplay and general gameplay are solid, every gun feels different and is fun to use, satisfying is how I would describe it. Looking like Splatoon and Fortnite had a bastard child, the visuals are bright and vivid as are the locations.

Arcadegeddon is a fast-paced 3rd person shooter with roguelike elements. Related Post: Cube Blast Match Review (Nintendo Switch)Ĭoming from the guys and gals that brought us Predator and Friday The 13th games, Arcadegeddon was a surprise release on the latest Playstation event, Arcadegeddon is in early access and with that, this preview means the game could be completely different in a month’s time but hey let’s try.
